So I finally got Maya to load my MAYASMA menu. MAYASMA stands for MAYa Automated Script MAnager. Essentially this menu you will hold all of the scripts I have (re)created, from simple attribute copying scripts to posing, rigging scripts, and animation utility scripts.
Once I'm happy with the core script set, I'll make the entire set available for download. The categories include: rigging, animation, utility (math, etc), modeling, texturing, and misc (HUD, GUI manipulation, etc).
Once I finish the pose tool I'll start in on more Krag cycles and then move in to shorts and skits with Krag and Chug
Tuesday, October 28, 2008
Not much to update..
I've been busy trying to get my MEL scripts into useable menu format, but Maya and being testy and won't do what I want it to.
I've also decided to scratch Milo, as I can't think of a decent design to compliment both Krag and Chug; effectively taking my trio of characters down to a duet. Maybe I'll re-introduce him later.
I've also decided to scratch Milo, as I can't think of a decent design to compliment both Krag and Chug; effectively taking my trio of characters down to a duet. Maybe I'll re-introduce him later.
Saturday, October 18, 2008
Krag Update - Rendered Animated Bound Mesh
I took the exact animation that was applied to Krag's Proxy Volumes and retargeted it to a skinned version of Krag. Came out pretty well, if I do say so myself. I did notice that there's a bit of a head twitch in the weight shift but nothing too major.
Thursday, October 16, 2008
Milo Update - Geometry redesign :(
Sooo, after comparing my current Milo design to Krag I noticed that the styles just don't match. So I'm going to have to make Milo more Toony and Chibi.
Sunday, October 12, 2008
Introduction to Milo
Milo is another character that Krag interacts with. Just like Krag, Milo is low poly and stylized. This weekend I completed both the proxy mesh and the actual geometry design for Milo; hopefully the design won't change.
Saturday, October 11, 2008
Krag Update - Skinned!
Well, as you can see from the title image, Krag is now skinned and movable. Someday, when I remember, I'll throw the cycles on him and render out the actual geometry instead of just keeping the proxy renders around.
Sunday, October 5, 2008
Krag - Proxy Renders
A render of the proxy mesh with 2 idles applied to it: a standing and breathing idle; and a ... ... weight shifting idle. There are a few timing issues with the weight shifting: the toes react a little slow when the feet are planted and the settle at the end of the animation is a tad abrupt. This is understandable as all the pose keys are on 4s
Thursday, October 2, 2008
Timing Pass - Check
So I just finished the timing pass on my weight shift. My next and final step with Krag is to weight his render mesh. Wish me luck :(
Wednesday, October 1, 2008
TikiHead - ZSketch : 10-01-08
Watch TikiHead - ZSketch : 10-01-08 in Animation |
Z-Doodle. This actually started out as an aztec monument.. but then I saw a face in the mesh and it just sort of evolved from there. Hurray for unintended results!
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