Saturday, September 26, 2009

Render Farm Update

Yesterday I got a price quote for the raw materials to mount my render machines to: aluminium and acrylic with stand offs. After some creative calculations, I believe I can afford to start piecing together the mounting panels one at a time.

After purchasing the initial aluminium paneling, I will aquire the standard mounting pieces for a motherboard installation. After drilling holes into the aluminium that match the form factor mounting, it should be a piece of cake to finish the the project.

Tuesday, September 22, 2009

Fun Times

It's been a while since the last update, but I definitely have some news.

First off, my new site is up and running (mostly). I still have to add graphics, polish a few sections, and add tutorials and files to the "freebies" section.

Attended the Austin GDC. Had a blast partying on 6th Street... oh and saw some neat stuff at the Conference. I was impressed by 3DS Max 2010's CAT system and I wish they'd port that to Maya some time, but I know they won't. The CAT system is a set of tools to quickly rig and animate (procedurally) custom character rigs. During the conference I also so the Xaitment AI suite. Very cool stuff. This suite easily rivals Autodesk's Kynapse middleware. I saw the new SpeedTree at the Intel booth and boy was I blown away. Being able to create procedural or custom vegetation that looks that good is amazing. Unfortunately they do not sell the modeler application seperately, and I have no need for the SDK.

I met alot of cool people; some professionals, some students, some.. just random people. All in all I had a blast, though I hear that the Conference Expo floor was a lot smaller than the previous year.

I have also begun work on two of the three shorts I have planned. So far, I have partnered up with an outstanding artist for Titanomachy: Christian Syaap. Right now he's creating concepts based on direction from myself and a little inspiration from games. I have also started work on Inner Demons, though it is not as far advanced as the other project.

I am working on an unrelated piece for my demo reel; something to show various forms of movement and some character/character interaction. I am still holding out hope to get another job in the game industry.

Wednesday, June 24, 2009

Moving Along... slowly

Now that I have a job with TheMan, the time I can dedicate to my own projects is limited. While I continue to look for animation work, I am slowly making progress on a short. Now that I have prioritized my projects I feel I will increase the progress speed.

I did an animation/rigging test on a disc to make sure I knew how to do it before I jumped into the scene and started making poses. It worked out pretty well.