I have stopped working on the Blackout project by Divinity Studios due to a lack of communication, direction, work ethic and drive on the part of the team. I'm sure there are times when they work on tasks, but every time I am on Skype to talk about the project, they're talking about music, YouTube or talking about how they are pwning noobs in the latest Modern Warfare. I'm thinking the time difference is probably a major factor in this. I'm ready to work and most of them are playing.
I tried joining a few other projects, but to no avail. The project leads seemed interested but I never heard back, which bodes ill for future communications on the projects.
I've started asset creation and Concept Doc for a small Tower Defense game. I hope to have my first unit done by the end of this week, and variations done by the end of the weekend.
I've also begun looking for a new full time job (hopefully back in the industry). My current job is fulfilling at best, and just plain boring at worst. I've also approached my brother about creating assets for the Unity Asset store and selling them and splitting the money. I hope to have an answer from him by the end of the week.
Thursday, January 26, 2012
Wednesday, December 28, 2011
Projects update...
Finished the animation cycles for the critter; idles, attack, etc. Going to begin working on the first person and 3rd person animations shortly.
Finally decided on the formula for the Everafter prequel short as well as the characters, plots, and environments that will be used. Can't wait to get the models into production so I can bring them to life.
Finally decided on the formula for the Everafter prequel short as well as the characters, plots, and environments that will be used. Can't wait to get the models into production so I can bring them to life.
Friday, October 7, 2011
New Projects :)
So I joined an Indie team. We're working on a free roam, post apocalyptic FPS codenamed Blackout under the Divinity Studios, LLC name.
Using Unity 3D as our engine, we have a pretty diverse team of coders, artist, sound, design, and FX; which come to think of it is pretty large for an Indie team.
They have me working on enemy and environment animations. I've been working on skinning the first enemy model for the game. I'd post pictures but I'm not sure it's permitted on our private sites.
http://www.divinitystudio.com/
Check it out.
Using Unity 3D as our engine, we have a pretty diverse team of coders, artist, sound, design, and FX; which come to think of it is pretty large for an Indie team.
They have me working on enemy and environment animations. I've been working on skinning the first enemy model for the game. I'd post pictures but I'm not sure it's permitted on our private sites.
http://www.divinitystudio.com/
Check it out.
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