Bought the first server on Thursday of last week (or was it Friday?). Anyways, the server is a 2x Quadcore, 2.66GHz Xeon , 16GB RAM, and 2 500GB SATA drives.
The plan is to load Windows SBS 2008 and Exchange on this server. It will act as the customer portal (using Windows 2008's portal configuration) to allow users to upload/download and submit jobs as well as control account information and payment information via secure connection.
Two draw backs to this: users will have to submit a form for account creation which will have to be hand built (safer and keeps away bots), and files will have to pass through the SBS to their final destination (end user or user's NAS folder).
I'll plan around that for the next hardware migration in a few years. Regardless, I'm super pysched!
Wednesday, February 27, 2013
Friday, January 4, 2013
Visual Databases
I had a brainstorm in the shower, where I do all my critical thinking; Are there neat ways to visually represent data in the web? Webs have connective strings. Databases have lots of data and have relationships. Families and friends have relationships and connections. Can I show family and friend relationships and connections visually, in 3D, on the Web? I think so.
I've added a fairly simple project to my to-do-list: create a node-based, 3D representation of a database file. I've got the visuals in my head: sprites and bursts, glowing connection lines; basic visuals to display a dynamic database.
Already started on the flow, database design, etc. Looking good.
I've added a fairly simple project to my to-do-list: create a node-based, 3D representation of a database file. I've got the visuals in my head: sprites and bursts, glowing connection lines; basic visuals to display a dynamic database.
Already started on the flow, database design, etc. Looking good.
Thursday, December 27, 2012
Forward Progress
Progress is being made despite the lack of updates on this blog.
Creative: I've got my creaive juices flowing again and have come up with several creative projects ranging from stand alone, one-off character/creatures I'm currently in the middle of creating, to short stories, to game design concepts
Indie: The Indie group I'm working with is chugging along at a nice clip. 3D assets, concept art, code, animation; it's all moving along rather smoothly
Business: I have successfully finalized the interface/experience flow and hardware strategy plan regarding the render farm. I've decided that I will stick to a purely CPU based farm until I can figure out a charge scheme on the GPU processing the GPU cards would give me.
Creative: I've got my creaive juices flowing again and have come up with several creative projects ranging from stand alone, one-off character/creatures I'm currently in the middle of creating, to short stories, to game design concepts
Indie: The Indie group I'm working with is chugging along at a nice clip. 3D assets, concept art, code, animation; it's all moving along rather smoothly
Business: I have successfully finalized the interface/experience flow and hardware strategy plan regarding the render farm. I've decided that I will stick to a purely CPU based farm until I can figure out a charge scheme on the GPU processing the GPU cards would give me.
Subscribe to:
Posts (Atom)