So I finally got Maya to load my MAYASMA menu. MAYASMA stands for MAYa Automated Script MAnager. Essentially this menu you will hold all of the scripts I have (re)created, from simple attribute copying scripts to posing, rigging scripts, and animation utility scripts.
Once I'm happy with the core script set, I'll make the entire set available for download. The categories include: rigging, animation, utility (math, etc), modeling, texturing, and misc (HUD, GUI manipulation, etc).
Once I finish the pose tool I'll start in on more Krag cycles and then move in to shorts and skits with Krag and Chug
Tuesday, October 28, 2008
Not much to update..
I've been busy trying to get my MEL scripts into useable menu format, but Maya and being testy and won't do what I want it to.
I've also decided to scratch Milo, as I can't think of a decent design to compliment both Krag and Chug; effectively taking my trio of characters down to a duet. Maybe I'll re-introduce him later.
I've also decided to scratch Milo, as I can't think of a decent design to compliment both Krag and Chug; effectively taking my trio of characters down to a duet. Maybe I'll re-introduce him later.
Saturday, October 18, 2008
Krag Update - Rendered Animated Bound Mesh
I took the exact animation that was applied to Krag's Proxy Volumes and retargeted it to a skinned version of Krag. Came out pretty well, if I do say so myself. I did notice that there's a bit of a head twitch in the weight shift but nothing too major.
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