Friday, April 27, 2012

Animation Test Submitted.

Finished my animation test. Due to the fact that I didn't get the reference video until Friday evening and being at Edgefest all day on Sunday, I don't think my submission was as good as it would have been. That being said, it's all in Armature's hands now.

Friday, April 20, 2012

Animation Test - Update

Finished the "Sprint Cycle" portion of the animation test. I'll take a final look at it tomorrow afternoon after I have some of the blocking and breakdowns in place for the major part of the test: Knock Out. Ive placed my two fighters in the scene (and color coded them). I've studied the footage and am confident I can get the blocking and breakdowns done tonight... and I might even have time to go to the club!

Animation Test

Armature Studios has invited me to take their Animation Test. The test seems simple enough; although I haven't done a two character sequence in quite some time. I am looking forward to the challenge if nothing else.

It feels good to get out of the code and design trenches and make puppets move again :)

Sunday, April 8, 2012

Kitten Ambush - Scripting Milestone: AI Pathing and Spawning

Last Tuesday, I hit the first scripting milestone: spawning entities and making them follow a path and then destroy them. Doesn't sound too complicated, but since I knew next to nothing about how to go about doing that, there was lots of research and chatting with more experience coders on the best methods to do it.

Next on my list is to tackle the Inventory system on the shrubs and then to create additional entities to spawn. The plan after that is to design the tiling system. If one already exists and is easily modifiable, I might just implement it instead of taking the time to research squares.

Hopefully next update will be soon.