Friday, November 13, 2015

Game Update

The game design process is beginning to stumble forward.  I have successfully managed to script some basic character movement and camera controls in Unity.  I have a simple character avatar that moves, turns, and strafes.  I also have camera orbit controls more or less working.

Next stage is to create a level 1 low poly character mesh to begin rigging and animating.  Prerequisites of course require the dreaded 2D concept art.  I've recently been playing Dungeon Boss and the simple characters definitely give me an idea on where to push my initial character design.

Tuesday, September 22, 2015

Re:Rig

I have started collecting components for a new PC.  When finished it will be powerful enough for me to game, to do 3D-animation, and game development.  This new rig will also have the perk of being portable. 

The case itself is small and has a handle for ease of moving.  I will be purchasing a portable monitor to go with it so I don't have to lug around full monitors and related cables.  I'm super excited about it.

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In development news, I began fleshing out more details on my dragon game. Additional "engines" and even a follow up game/campaign has been brought up.

Monday, June 29, 2015

Moved in... mostly

Moved in to our new place.  Got most of our stuff unpacked (including yours-truly's computer). We had kind of a major set back in setting up our office/craft room (my office, her craft room): the ceiling caved in about 3 days after moving all our stuff in.  We also had to run ethernet cables to several rooms in order to deliver more-reliable-than-wireless internet access.

Finally got it and the problematic skylight fixed.  Decided to go ahead and unpack the PC and see about getting setup for some long overdue creative processes... also gaming.

Time to get back to work!

Tuesday, March 24, 2015

Page Revamp

Revamped my page to include both freelance information, a contact page, past projects, and my resumès. Contemplating creating a Technical Resumè.  Not sure what would go into that isn't already in my regular resumè.

Polycule : I've hit a road block on my menu Task.  I am having the darnest time instancing a prefab object the way I want to for my 3D menu.

I'll move on to the database connections instead.  At least this way I can make some progress and maybe wiggle free a tidbit of information that I need to finish the Menu task.