Friday, November 13, 2015

Game Update

The game design process is beginning to stumble forward.  I have successfully managed to script some basic character movement and camera controls in Unity.  I have a simple character avatar that moves, turns, and strafes.  I also have camera orbit controls more or less working.

Next stage is to create a level 1 low poly character mesh to begin rigging and animating.  Prerequisites of course require the dreaded 2D concept art.  I've recently been playing Dungeon Boss and the simple characters definitely give me an idea on where to push my initial character design.