Friday, May 18, 2012

Milestone Updates

I added and updated milestone documentation: checked off some milestones that I've previously hit but forgot to update in the documentation, and added a few UI milestones I need to hit before I'm satisfied with functionality and useability.

I've successfully created the base meshes for the Mouse entity and created a Tower Shrub.  This weekend is hectic with my girlfriend's Masters Graduation ceremony at UTD, but I'm hoping to get one or the other textured and into Unity by the end of the weekend.

Tuesday, May 1, 2012

Moving Along - Slow Poke Style

I finally replaced my Wacom pen and have gotten back into sketching.  I'm sketching different creatures/characters about every other day or so.  My creatures tend to look more cartoony than I intend in my sketches, but I manage to make them look realistic in ZBrush... not sure where the disconnect is happening.

I'm working on a company logo design and am hoping to have it in it's final form shortly.

Now that the animation test is done for Armature Studios, I'm moving back into Kitten Ambush.  I've sketched out a rough mouse critter, and once I retopo I will texture and export it to Maya for rigging. I'm wondering if I can scale it up, change some proportions and the texture and get away with calling it a rat too. We'll see.