Sunday, June 26, 2016

Moving forward

It has slowly dawned on me that creating a whole demo on my own is unreleastic, so I will be shifting my to a simple demo level that focuses on locomotion of different characters and creatures in different environments  I feel this would be the best use of my time while still being able to display my current ability level in game design/scripting

While I am shifting gears, I will also be working on revamping both my website and my reel.  The website revamp will be simple, and I will be removing a lot of unnecessary pages and links.  The primary focus being that my reel will actually be a banner on my page that rotate between different characters/creature movements.I will have to think of a way to ensure that the rather large .gif files won't be stolen and misrepresented as work belonging to someone else.

On an unrelated-but-still-related-note, I have started learning Python.  It's a fun and easy language.  I believe I will try and learn C# next, possibly followed by Ruby.  The reason I am learning Python is because I know Maya supports it, and I believe I can create some useful scripts for my fellow artists.  I am not sure where I will post these tools on the new website (as I was thinking of doing away with the download and projects sections).

Well, that's the rough game plan. Time to get out there and make it work.