A render of the proxy mesh with 2 idles applied to it: a standing and breathing idle; and a ... ... weight shifting idle. There are a few timing issues with the weight shifting: the toes react a little slow when the feet are planted and the settle at the end of the animation is a tad abrupt. This is understandable as all the pose keys are on 4s
Sunday, October 5, 2008
Thursday, October 2, 2008
Timing Pass - Check
So I just finished the timing pass on my weight shift. My next and final step with Krag is to weight his render mesh. Wish me luck :(
Wednesday, October 1, 2008
TikiHead - ZSketch : 10-01-08
Watch TikiHead - ZSketch : 10-01-08 in Animation |
Z-Doodle. This actually started out as an aztec monument.. but then I saw a face in the mesh and it just sort of evolved from there. Hurray for unintended results!
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